PolyGroup It accurately evaluates the surface of a model in real-time, generating intelligent groupings with a single button click. This is an entirely new way to create the polygon groupings that are so essential to a smooth ZBrush workflow. Not only does Project Primitive offer a new, unique way to blend multiple pieces of geometry together it also empowers you to take something as simple as a sphere and turn it into a rocket ship, automobile, plane, human bust, or nearly anything else you might imagine. This gives the ability to use multiple primitives to reshape a mesh, cut into a surface, build up from another mesh and much more. Of special note is the new Project Primitive deformer. Each deformer has a unique feature set to allow quick shape alterations that would not be possible through brush strokes. In ZBrush 2018 we are increasing this to a total of 27 deformers. ZBrush 4R8 introduced the Gizmo 3D manipulator system which included utilities such as FFD Box, Multislice and several powerful Deformers.
#RIPTIDE PRO POLYGROUPS TO ZBRUSH PRO#
The beauty of Sculptris Pro is that it is a mode that can be enabled whenever you want and is compatible with the majority of the hundreds of sculpting brushes that ZBrush is famous for. Additionally, it allows 3D printing users to edit models which have already been optimized before being imported back into ZBrush for quick edits.
It is also perfect for refining a model after Live Boolean has been used, where variation in polygon density and triangulation can be a challenge with traditional methods. It is also ideal for anyone using CAD, point cloud and other imported models without having to first retopologize the model or switch to DynaMesh.
Sculptris Pro is the perfect tool for concept artists and creative users who simply want to get an idea formed without worry about things like polygon distribution.